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Sentinel Comics: The Roleplaying Game

Created by GreaterThanGames

An all-new tabletop roleplaying game system based in the exciting world of Sentinel Comics!

Latest Updates from Our Project:

Answering all of last month's questions!
over 5 years ago – Tue, May 07, 2019 at 09:10:02 PM

Good morning, everyone! Christopher here, and I’ve got my question answering pants on!

As I said in last month’s update, any questions asked in the comments would be addressed in this update. And you folks definitely took me up on that. So! Let’s look at the last month’s worth of questions! I’ve sorted them by date, and put the questions in italics.

Questions from April 2nd

Tyler asked:

I love your games and I've been psyching up my game group with talks of superhero RPG sessions. Is there any ETA on when the PDFs for the core rulebook will be sent out?

Thanks, Tyler! It’s too early for me to know a definite release date, but we’re still very much on track to meet (or better yet, beat!) the release date of August 2019 for the core rulebook PDF that we publicisized during the campaign!

DQ asked:

It would have popped up a warning upon attempting to confirm if I had entered my details wrong, right?

This update is making me paranoid now that I did something wrong.

Hey, DQ - fret not! I believe that’s the way BackerKit works. If you’ve got any concerns about what’s happening on the BackerKit end, you can reach out to their support. If you’re worried about how your order reached us, the best way to get support from us on any topic is to e-mail [email protected]

Caleb asked:

I know it's been mentioned that character creation rules might be sent out early (when it's done of course), but if this happens, would it be just for hero creation or would it include hero and villain creation rules?

I’m excited about how excited all you excited people are! These are exciting times. Chapter 3 is all about hero creation, and Chapter 5 is for the creation of minions, lieutenants, villains, challenges, and more! If we can send stuff out early for backers to preview (which we’re still hoping to do!) those chapters would be shown off separately. But it’s possible that we’d do both of them, so you might get your wish!

Sonvar asked:

Can we get a proper update on the Urban Settings Book? It didn’t get its own update like the other addon books.

Hmm, that’s a good idea! Not this update, mind you - I’ve got plenty to get through here. But I’ll make sure to do an Urban Settings Book focused update at some point in the near future. Maybe in June!

The Nova Kid, Stacy asked:

How will you be contacting the $350+ backers on their name drop in the history book? I've been worried about how that'll go down, haha.

We’ll be using a survey unconnected to the BackerKit to collect the name you want us to use for the book (just to make sure that we get the names 100% correct), and then we’ll be making judgement calls here internally about where those names go, making sure we’re matching up each name with the role it sounds correct for. Then, as you’re reading your copy of the book, keep an eye out for your place in history!

Andrew Betts asked:

Man I was hoping my Tax refund would be here before you locked down. Since it's a complicated one it takes forever ... they still estimate 3 more weeks (we filed around Valentine's). I wanted to add a lot more to my pledge. Is this like the total lock down or will there be a way to add more like later this month?

Oh wow, Andrew! That is quite the delay! Well, hopefully you have it by now. At this point, you can still add more to your pledge, and you’ll be charged for that add-on immediately. The date that we stated before was just when we’d start charging and locking in anything charged up to that point. From here on out, everything gets charged and locked in as ordered. Everyone's orders are locked in at this point, but you can definitely order more - we just have to unlock your order manually. Which is no problem! Just e-mail [email protected] and Katie will unlock it so you can add more stuff! There will be a cutoff date for add-ons, but we’ll announce that when we know when it is for certain.

Anestis Kozakis asked:

*sigh* Need a bit more time to add all the addons for my pledge level. 

Pay is Tuesday next week.

I feel you, man. Good news: the SCRPG content isn’t going to ONLY be available through Kickstarter, so there will be ways to get this stuff in the future if you’re not able to get it during this campaign!

Denny Lam asked:

When is the final lock down? I want to save some money to get more add-ons.

We’ll let you know as soon as we can! 

Shawn Fry asked:

Wow, that's nice and all but three days notice isn't a whole lot. I'm going to have to cut a lot of addons I wanted due to that being between paychecks.

Fortunately, you can still add-on more now! Just e-mail us at [email protected] and we'll get you squared away. As we said in the last update, we’re starting to charge credit cards earlier last month, but that doesn’t mean you can’t add more on! 

Graeme Lewis asked:

With the History of Sentinel Comics book, what time period does it end in? Do we get coverage of the formation of the Vertex imprint, or does it stop in or before the year the book is released?

The History of Sentinel Comics is mostly focused on the start of the company, through the Golden and Silver ages and up to the Modern age. It does have a nod to future endeavors, but it’s mostly a history book up to “now”.

Gerry Saracco asked:

I would like to get a screen, but I'm not interested in the rest of the GM's kit. Would that be possible?

Nope! Individual pieces of the GM Kit are only available as part of the GM Kit. But! You could always buy a kit, keep the GM screen, and give the rest of the content to a friend who likes GMing without a screen. I certainly do, and I know I’m not alone out there!

Mark A. Nattress asked:

You sound busy, but I've been excited for this game for quite a while so I must ask. 

Do you have an estimation on the timeline of the character creation chapter? 

Are you still able & willing to share it as soon as it's ready?

I’m glad that you’re excited! We’re also excited! We definitely want to share the hero creation chapter, but we’re still finalizing the art and layout. We hope to share it with you soon, though!

Questions from April 7th

Sonvar asked:

Can we get a full preview of a hero or villain from the Archives that we haven’t seen in the released material so far? Like our newest Legacy or Biomancer.

Yes, I can do that. In fact, that sounds like a good concept for a future update! Good idea!

Steve Kaylor asked:

In terms of "when to turn in hero points", should the end of a session take priority over end of an issue?

In the starter kit, it uses the terms interchangeably, however it also assumes each session will be a full issue. We had to cut one of our sessions short, so our first two sessions were scene 1, then scene 2, of the first issue in the starter kit (#801). Should I have had them cash in their hero points between the scenes, or should it wait until the end of the current issue? I can see balance reasons for both sides.

I’d do it at the end of each session, personally. If the players are enjoying the content to the degree that the game is stretching out and taking longer than the issue intended, that’s the opposite of a problem, in my opinion. That just means that there’s even more enjoyment to be had - huzzah! So, at the end of each session, still count up hero points and start the next session with a quick recap of the last game, giving the players a chance to spend their hero points on bonuses appropriate to what’s happened so far.

Brian Bergdall asked:

I haven't noticed any nemesis mechanics mentioned in any preview material. Assuming I haven't just missed such rules and they aren't in the RPG, was there any consideration to implement such rules? Any suggestions on how to houserule similar mechanics?

We haven’t included any nemesis mechanics (yet!) because we wanted the core game experience to be as streamlined as possible. Just the parts that are necessary to make the game work and properly evoke the comic book storytelling it was built for. There a lots of fun elements that we want to explore in future books, like sidekicks, headquarters, and yes, even nemeses.

Questions from April 8th

ErekLich asked:

I have a rules question, and was told it should be posted here for Christopher to see it, so here goes:

I've gotten my greedy little paws on all the released content so far, and I noticed something somewhat strange.

The T-Rex is listed as having a +1 to Overcome checks where it can leverage its size. That's all well and good, but when prepping to run the module I realized that there wasn't anything for the T-Rex to Overcome!

In fact, aside from very specialized situations, like Baron Blade reactivating his subsystems, there doesn't seem to be any reason for an NPC to ever make an Overcome check.

So my question is this: is Overcome meant as a heroes-only thing, or will there be something the bad guys can do with it by default?

Thanks for taking the time to answer!

That is a great question! I agree that it’s certainly odd for a minion or lieutenant to have a bonus to Overcome actions, as there’s rarely anything for them to overcome, but partly it depends on GM style. Certain GMs might allow for situations where a minion or lieutenant could get trapped or frozen and would need a means to get free. Sometimes, villains can use an Overcome action to advance the scene tracker, but that’s for villains only, and that’s also only once a scene - you don’t want the villains running down the clock that fast! That said, sometimes, heroes can create a situation in which their opposition must overcome to solve a problem. Also, don’t forget that you can get rid of a Penalty by either using the Boost action to make an opposing Bonus, or make an Overcome against the Penalty to remove it. The same is true of NPCs! Finally, the core rulebook does have a lot more info on GM characters making Overcome checks, so look forward to that. I hope this helps!

Questions from April 9th

Brian Bergdall asked:

I gotta say, seeing the photos of the sticky notes covered walls have me quite interested in seeing the full timeline. Any chance we'll be seeing that ahead of the rulebook release?

Whew, those weeks of sticky notes and deep dives into every little thing we’ve ever said/written/implied. I still don’t think I’m quite recovered! Anyway, as soon as the timeline is all formulated and ready for consumption, we’ll share the PDF with all of you fine backers!

Questions from April 10th

Rick Jones asked:

Realizing that RPG production can often feel like Setback is your co-pilot, do you have any sort of rough guestimate about what backers might see between Backetkit locking and the PDF release? Like, are there going to be any more Daybreak one-shots, live streams (either the return of the Visitors / Escalators or a new group), other previews? Thanks!

We hope to do some more RPG video things - maybe this summer? As for published content, we’re working as hard as we can on not only the SCRPG core rulebook, but everything else that has to be released at the same time (things like the comic book, the zine, and more), as well as doing a lot of story writing work for the Sentinels of Freedom video game, so we aren’t likely to publish any SCRPG content between now and the release of the rulebook. However! We are putting out Sentinel Comics content every week on The Letters Page podcast!

Marcelino asked:

I didn't see this till late. Hope I can still put in this or lock this in?

You should be able to! Send us an e-mail at [email protected] and we'll unlock your order so you can add more stuff.

Questions from April 15th

Greg McClendon asked:

Thanks to @Rick Jones for asking my first question, which is still "When does the PDF come out?"

I do have a serious question about advancement. Is this game more supporting a limited run sort of game, where you go for a hand full of sets and never really grow in ability, or will there be a segment in the core book about doing something far more long term, so that maybe we can hit double or triple digit issues (My groups tend to run year+ long games) and it won't feel like our characters are static power/ability wise?

The last section of Chapter 3 is all about hero advancement, so yes, there are solutions for you. Heroes should be changing and progressing as both crime fighters and heroes over the course of their stories, but that’s different from the RPG concept of “leveling up”. But your heroes definitely won’t feel static in their powers and abilities - you have lots of options available to you in how they progress. Plus, every time you complete six “issues”, you add a collection to your hero sheet, giving you another thing you can call on for bonuses or to add to the story of the game. A hero that’s been played for a year or more of issues will have quite the impressive collection indeed!

Questions from April 16th

Rick Jones asked:

Just to be clear, I was not asking when the PDF comes out. Because they've previously answered "when it's ready", and having been on the production side of things that's really the only sensible answer to give. I was asking if there was anything coming out before the PDFs (like the Daybreak stuff).

No worries! I totally got what you meant by your question, and I hope my answer made sense. I wish we could put out even more stuff even faster, but we’ve gotta keep our nose to the grindstone and our eye on the prize here to get this book done!

Questions from April 24th

Shane Holmstock asked:

Will there be a form or something for us on the highest tier with regards to our names?

Yes, we’ll be collecting your names with a survey within the next year. See my answer above to The Nova Kid, Stacy in the April 2nd Questions section for more details!

Sonvar asked:

Can you provide details on how the game might be altered or if there are rules on what to do if it’s just a GM and a player?

You should be able to just follow the guidelines in Chapters 4 and 5 (which are all about how to GM and how to make the various non-hero elements of the game) without having to notably alter the game. It boils down to: regardless of the size of your group of heroes, don’t significantly overwhelm them with more than they can do, but make sure there’s plenty going on that they have to make some choices as to what they should focus on. So, with just one hero, I’d keep them pulled in a few directions, but give them the means to handle it if they make some tough choices. 

Brian Jewett asked:

Can you tell us something cool about the SCRPG we don't know?

Yes, I definitely could!

Next question!

OK, OK, I kid. Hmm, but WHICH thing you don’t know? How about something about hero creation? Did you know that there are categories of Principles? You use those categories in hero creation to narrow down which principles you’re picking from. So, say, when you pick your background, you choose “Interstellar”. That gives you a couple qualities, then tells you to “Choose an Esoteric principle.” That sends you to the Principles section, where you look at the Esoteric principles, which include the juicy options of Principle of Destiny, Principle of Exorcism, Principle of Immortality, Principle of the Undead, and more!

I’ll also tell you all the categories of principles: Esoteric, Expertise, Ideals, Identity, and Responsibility! 

There you go! You couldn’t have possibly known all that!

Questions from April 28th

Mark A. Nattress asked:

Two of the pledges that have August 2020 for estimated ship dates while the rest have August 2019. Is this intended? If so why? If not, what's the correct date?

The dates are correct, but, in fact, the rest do NOT have August of 2019! Only one pledge level says August of 2019, and that’s for just the PDF of the core rulebook. Then, the printed SCRPG material pledge levels have a date of December of 2019. Finally, any pledge level that includes the History of Sentinel Comics book has a date of August of 2020. Are we working hard to try to beat those dates? You bet! But those dates are the likely release dates of that material.

Questions from April 29th

Brian Bergdall asked:

Is there any chance we may see supplements in the future detailing events and characters from alternate timelines? Canonically, travel between these timelines can no longer happen, but Disparation campaigns could be very interesting and a Mist Storm sourcebook would be pretty cool.

There is definitely a chance for that. We have some big ideas we hope to get to someday, and we agree that delving into the disparate timelines would be pretty cool. But we’ve gotta earn it first!

Questions from May 1st

Jim Zvonec asked:

Questions: 

1. In the character creation rules, is there a way for a hero to have a lieutenant? Or is that strictly a villain thing? I realize heroes can be minion makers, but what if we just wanted one tougher one? Like I'm imagining a hero who has one spirit animal (or dinosaur) who fights alongside him/her.

2. Are the pre-made adventures designed for a certain number of heroes (4 or 5, say)?

3. On that note, will there be rules on how to scale a pre-made encounter back for fewer heroes? Will the scene-creation rules discuss how to balance the scene for an expected number of heroes?

4. Why can't I just have this game now?

That’s a bunch of questions! Here we go!

1. There are a few interesting ways for heroes to have “minion-esque” allies. I don’t want to get into specifics too much here, as that’s getting too nitty-gritty, but besides the pile of ally options in the core rulebook, we also have plans for more notably non-character player allies in the future. So, one way or another, there will be something for you both in the short run and the long run.

2. The Starter Kit content all runs well for 2-6 heroes. The Stolen Legacy and Urban Infestation one-shots both work well for 2-5 heroes, but I’m sure they’d work for 6 as well. There’s just only 5 member of Daybreak, and that’s the hero team they’re designed around.

3. Yup, chapter 5 has a bunch of different scaling tools!

4. Because we’re not done with it! We want you to have it as soon as possible, but also as complete and awesome as possible! 

Questions from May 2nd

Brian Bergdall asked:

Is there any supplements that you would love to make that would be unfeasible for whatever reasons?

There are SO many supplements that we’d love to make. The level of feasibility will actually get more lenient over time as we make more and more of them, as there will be more space in the world for the sorts of stories we want to tell. Right now, it would be odd for us to put out some of the content that we’re planning for years from now. But, given time, we have high hopes.

I don’t think there are any stories that we really want to tell that we can’t tell, given the time and space to do so. But we’ll find out together!

---

Whew! That was a lot! I hope that everyone got everything they wanted out of that!

Next month, I’ll be in the UK for the UK Games Expo at the beginning of the month, so the update will be not the first Tuesday of June, but the second Tuesday, June 11th.

I look forward to sharing good news with you all then!

-Christopher

Lock it in!
over 5 years ago – Tue, Apr 02, 2019 at 09:30:29 PM

Hey, folks!

I just got back from PAX East in Boston yesterday, and boy is my everything tired!

This is just a quick update to let you know that we'll be processing the credit cards in the BackerKit starting on Friday, April 5th! We wanted you to have a heads up that it was impending, so now you know!

I know there have been some questions in the comments, but I've been focused on getting all of the materials for these books together, so I haven't been in the comments. So! For next month's First Tuesday update, I'll be answering the questions from the comments of THIS update! Have questions? Ask them here, and I'll write about them in a month!

I look forward to answering your questions soon!

-Christopher

The briefest of Backerkit updates!
over 5 years ago – Wed, Mar 20, 2019 at 02:19:35 AM

Hey folks! Maggie here with a little update on Backerkit!

We are about to hit go on our Backerkit smoke-test!

This means that a small portion of backers will receive their preview survey today, and the rest of backers should receive a survey by the end of this week. 

The smoke-test is to allow us time to solve any errors the first portion of backers might find, so please let us know if you have any issues with the Backerkit. That being said, we work really hard to avoid problems, so hopefully there aren't any. :) 

I'll be in the comment sections to answer questions, seriously AMA... about Backerkit,

Maggie

Quick update: BackerKit coming in just two weeks!
over 5 years ago – Wed, Mar 06, 2019 at 12:38:40 PM

Hey, folks!

Just wanted to let you know where we are with the BackerKit. We're finalizing how everything works on it, and we'd be ready to launch it within the next day, but there's a wrinkle: BackerKit itself doesn't want us to launch it until 14 days after the campaign has ended, due to the way that Kickstarter charges and finalizes credit cards. This means that we're supposed to launch it this Saturday, at the earliest. However! As of this Friday, a BUNCH of us are leaving the country for a convention trip, and a few days after that, pretty much all of the rest of us go to ANOTHER convention, so very few of us will be in office next week. We'd hate to launch the BackerKit while all of us are away from computers and unable to answer any questions or handle any issues. 

So! We will be launching the BackerKit on Tuesday, March 19th. That's two weeks from today. Now that you know, you can relax for a couple week, ready to strike as soon as it launches! I believe in you, heroes. You've got what it takes.

Thanks for bearing with us - we're excited to keep moving on this!

Now, I'm back to working on SCRPG chapters! Thrilling times!

-Christopher

Looking Back and Looking Forward
over 5 years ago – Wed, Feb 27, 2019 at 12:58:07 AM

Good morning, heroes of Sentinel Comics!

We did it! More importantly you did it. The end of this Kickstarter was a whirlwind of emotions, scraping past the $350k mark with minutes to spare, and then bringing in another $4k+! So fantastic! In this first post-campaign update, I’ll go through what this campaign brought us with all of your phenomenal support, what is still yet to come in the life of the Sentinel Comics RPG, and also a look at some other Kickstarters you might have some interest in!

Summing up the SCRPG Campaign

Over the course of this campaign, we funded right away, and then broke through a ton of stretch goals! The front page shows all of them, but here’s a quick version:

Now, many of those things are free, like all the stuff that got added to the core rulebook archives, the coloring book, the livestream hero PDFs, the Sentinels of Freedom one-shot adventure, and the Sentinel Choices adventure zine! However, a few of them are add-ons, including the Urban Settings book that got unlocked in the last hour of the Kickstarter! Here are all the add-ons we unlocked:

We’re already hard at work on all of those things, besides finishing the SCRPG core rulebook! We’ll talk more about that process in the next section.

The Future of the SCRPG

But first! The immediate future: with all of those add-ons above, we have to have some way to track what each of you want. We are using BackerKit for the post-campaign pledge manager, and that BackerKit will be open to all backers within the next two weeks. Using that system, you’ll be able to specify which books you’ve added funds on for, and if you’re interesting in getting more, you can! 

If you missed this Kickstarter but wish you hadn’t, you will be able to join in via the BackerKit, but you won’t get the free stuff for free. The things added to the core rulebook will certainly still be there, but the adventure, the coloring book, and the adventure zine will all be $3 each (a notable discount from what we will eventually sell them for). We’re not making any products that are Kickstarter exclusives, but we still reward our Kickstarter backers with free things and reduced costs over what will be available in retail.

Now, as for timelines, we’ve been working on the SCRPG core rulebook for well over a year now, and we are confident that it will release in the time laid out by the Kickstarter pledge levels, if not sooner. Everything else will be created and shipped in waves - we’ve already started work on all of those products, though, and we’re hopeful that we will have everything completed and shipped out by the end of 2021. We will be updating you regularly about how things are going. Each month, expect to hear more from us on the state of all these Sentinel Comics books!

Other Great Kickstarters

This campaign may be over, but there are plenty of other great Kickstarters happening right now, including some that are just about to end!

Asmadi Games is making a beautiful game called 1001 Odysseys. It’s got some of the most beautiful art, and the writing and design team is all top-notch folks!

The campaign is already well past their funding goal, but they’ve got some very nifty stretch goals on the horizon, and the game looks fantastic!

Our friends over at Twogether Studios made a fun party game called Action Cats - now they’ve got a Kickstarter that’s almost over for Action Pups!

At the time of writing this, they’ve got 13 hours to go but they’re only $100 away from funding! Go check it out!

Rick from GTM said some great stuff about the SCRPG during the campaign. Also, Dave and I did hero creation with him at PAX Unplugged last year! Well, speaking of hero creation, he’s made a bunch of playable characters over the years and he’s put them in a book!

If you’re looking for a book of lots of cool characters, this campaign is for you!

To get away from games for a moment, one of my favorite bands has an album (and more) on Kickstarter right now! The Doubleclicks are making album called The Book Was Better, and they’re right.

Go listen to their sample songs, watch their very cool video, and help them make this album a reality! They’re only $1k away from funding!

Last but certainly not least, we’ve got Zine Quest!

We participated in Kickstarter’s Zine Quest initiative with our update about the Sentinel Choices adventure zine, but there are lots of other cool zine games out there! You can check them all out here. If you want somewhere to start, I’d recommend giving Mazes from 9th Level Games. They’re great folks and they’re making something really cool.

And I know there are so many more campaigns out there that deserve your support that I didn’t get to mention here! Go explore!

Look forward to the BackerKit for this campaign coming very soon! Thank you all for being the true heroes of Sentinel Comics!

-Christopher